Singletons
Singletons let you define a resource only once per application.
This example shows a pattern for how to implement singletons in Wing.
As an example, say we want to maintain a central bucket that can be accessed from any part of the application:
bring cloud;
class SingletonBucket {
pub static of(scope: std.IResource): cloud.Bucket {
let uid = "SingletonBucket";
let root = nodeof(scope).root;
let rootNode = nodeof(root);
return unsafeCast(rootNode.tryFindChild(uid)) ?? new cloud.Bucket() as uid in root;
}
}
The SingletonBucket.of()
static method uses std.Node.of(scope).root
to find the root node of the app.
Then, if there is already a child with the identifier SingletonBucket
at that level, it returns
it or otherwise it creates a new bucket with this id (as uid
) under the root node (in root
).
unsafeCast()
is needed here to cast the returned object fromtryFindChild()
tocloud.Bucket
.
Now, in order to access our bucket from anywhere within the app, I can just use:
class MyFoo {
new() {
let bucket = SingletonBucket.of(this);
}
}
And we will always get the same bucket.
NOTE: if you use
this
in an entrypoint (outside of a class declaration), its type is going to beConstruct
(known issue: #6049), so you can useunsafeCast
as a workaround:
let bucket = SingletonBucket.of(unsafeCast(this));